Monday, October 3, 2016

3D Week 06 Assignment: Digitally Sculpting a Prop

This week we continued with the cannon model. First, the UV's of the cannon were laid out in a coherent manner.

Then the cannon was refined to the hi-poly model as shown below.



The model was then loaded into Zbrush and details were added to give it an "aged" appearance.



Shown below is the final decimated version.


This assignment took me about 6 hours.

Tuesday, September 27, 2016

Monday, September 26, 2016

3D Week 05 Assignment: Modeling a Prop

This week we modeled a proxy cannon and then tested integrating it into Unreal. First, I set up my scale in Maya and imported my reference image planes.



I then modeled the proxy cannon. Shown below is the final product shown from different angles. 




Finally, I tested importing the proxy model into Unreal to make sure my scale was correct.


This project took me around 3 hours.

Tuesday, September 20, 2016

2D Week 04 Assignment: Composition and Layout

This week we learned about various composition styles and were instructed to choose one to incorporate into a work of our own.


Shown below is my chosen reference image. I thought this was a unique application of iconic composition, since it took a normal everyday subject like a horse and portrayed it as if it were a heroic figure, charging towards its enemy.


Here you can see my first rough sketches and lines indicating iconic composition. As you can see, the body generally follows the northeast diagonal, and the front legs follows the southwest diagonal.


Below is the final product.


This assignment took me about 5 1/2 hours.

Monday, September 19, 2016

3D Week 04 Assignment: Lego Project Part 02

This week we continued with the "Lego Project" -  now we were to build a futuristic scene as part of a group effort among the artists. I was assigned to the "aircraft" team and proceeded to model a new hinge piece that could be useful. This piece can be seen below.


My team and I then combined pieces and individually constructed a body and wings for the aircraft. 



I then worked on some materials that were to be used on the aircraft. Below is the final product.



Afterwards, all the assets from each team were integrated and posed into one Unreal project. Seen below is the final result.





Tuesday, September 13, 2016

2D Week 03 Assignment: One, Two, Three Perspective

This week we were challenged to recreate a three-point perspective scene in Photoshop. Using a reference of a building corner, I began by laying out my main perspective points and lines. I then used those lines to create the basic outline of the buildings.


I then added some base colors and gradients to give the buildings dimensionality.


For the final product, I added some interesting compositional elements and worked on shading with the crayon and airbrush presets.


This took me about 4 hours.

Animation Week 2-4 Assignment: Bouncing Balls