Monday, December 26, 2016

Capstone Week 02: Vertical Jungle & Tree Concepts

This next week of winter break I continued work on concerting the jungle environment. I was directed this week to incorporate more ideas for "verticality" to accommodate a key game mechanic: wall running. I also started to test ways I could incorporate shanty pieces of old machinery into the environment.


I also began work on some ideas for alien trees that could be strewn throughout the jungle environment to give it an otherworldly feel. I hope to refine the theme and tone of the alien flora throughout the coming weeks.

Sunday, December 18, 2016

Capstone Week 01: Jungle Environment Concepts


With FIEA now being let out for our winter break, it is now officially (and unofficially :D ) the time to start working on our Capstone projects. To recap, I am working on a team of 15 people to make a game called MasterKey. I utilized my first week of newfound freedom to work on some concept art. Out of our three working environments, I chose to stick with the jungle. These are two scenes I whipped up to get the ball rolling and to check with our art lead if I was heading in the right direction.

Monday, December 12, 2016

Animation Week 8-11: Character Mailing a Letter


Animation Week 5-7: Jump


Animated Growing Ivy

This piece was originally created for our Wizard of Oz VR experience but did not end up making it into the final product, mainly due to integration issues between Houdini and Unreal. I followed a very popular tutorial to make this animated growing vine and it was a great learning experience. I hope to continue my research in learning how to convert something like this into a digital asset so that it may be used within Unreal.

RPP Round 1: Doodle Duels

The first round of our rapid prototype class required us to follow two conditions: the first being that we make a game that is simply FUN. The second being that we had to make the game in Flash. Shown below are examples of my artwork created for the game.


My team and I made a two person "doodle duel" game where each player has to use a pencil/eraser to match the image in the center as close as possible before time ran out.


The theme of the game was centered around Windows 98 and, more specifically, the MS Paint application. Various comical power-ups were offered in this game that stayed true to this theme.



RPP Round 4: Dear Brother

This round of rapid prototype was designated the "storytelling round". My team consisted of Samuel Moss, Gabi Capraro, Brandon Kidwell, Siddhant Grover and Evan Bass.

My team decided to go down the horror/mystery route and created a wonderful prototype called Dear Brother. Players begin traveling on a boat towards a dark silent island while a letter from this players younger brother is read on-screen. Players land upon the island and discover a series of notes from the brother that slowly begin to unravel the mystery of the town people's disappearance. The game took a lot of inspiration from and played upon the historical event of the Roanoke colonies' disappearance.

Shown below are some of my 3D models made in Maya for the game.



Watch the video below to see a full run-through of the prototype!