This week we modeled a proxy cannon and then tested integrating it into Unreal. First, I set up my scale in Maya and imported my reference image planes.
I then modeled the proxy cannon. Shown below is the final product shown from different angles.
Finally, I tested importing the proxy model into Unreal to make sure my scale was correct.
This project took me around 3 hours.
Looks like you followed everything rather well for this project.
ReplyDelete