This week, we were instructed to take a basic level in UE4 and apply lighting and material basics. I chose two rooms and a hallway to light using mainly point lights and spot lights.
A directional light, spherical reflection capture, lightmass importance volume, post process volume and a skysphere were also included in the scene.
Although not shown here, a cube was placed in both rooms. I created a parent material and applied instances of the material on each cube.