Tuesday, September 13, 2016

Tech Art Week 03 Assignment: Basic Lighting and Materials

This week, we were instructed to take a basic level in UE4 and apply lighting and material basics. I chose two rooms and a hallway to light using mainly point lights and spot lights.


A directional light, spherical reflection capture, lightmass importance volume, post process volume and a skysphere were also included in the scene.


Although not shown here, a cube was placed in both rooms. I created a parent material and applied instances of the material on each cube.


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