Monday, October 17, 2016

3D Week 08: Working in a Game Engine with a Final Prop

This week we pushed our final asset into the Unreal game engine. First, I exported the baked maps from Substance Painter 2.

The material was then pushed into Unreal and applied to the cannon within a blueprint. Extra details such as fresnel and ambient occlusion were added into the blueprint.

Shown below is the final asset within the game engine.

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