This week I finished up the set dressing of the Lion Level by replacing bramble textures, making graveyards more jagged and other various small details.
I placed dead scarecrows in the hanging cages. I also rigged/animated the new bat meshes and then placed them all around the scene and offset their initial position.
My main contribution however, was creating three new lion animations and implementing them through trigger box blueprints in Unreal. Depending on what position the player is standing in relation to the lion, a different animation will play.